Using maya for our modelling
Modelling is a huge factor in our project and different aspects need to be considered.
We looked at different ways in which initial stages of modeling should go ahead and how each of us will split up the work.
Texturing,UV mapping,lighting and rendering have been researched to find the best
way to make our models photorealistic.
A few of the methods include , global illumination and final gather.
HDRI.

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